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Spell slots ranger 5e

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With a separate attack roll for each target.
You choose one additional favored enemy, as well as an associated language, at 6th and 14th level.Slayer's Prey Edit Starting at 3rd level, you can focus your ire on one foe, increasing the harm you inflict.Once you are camouflaged in this way, you can try to spielautomaten merkur manipulieren hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are.As a bonus action, you can cast the etherealness spell with this feature, without expending a spell slot, but the spell ends at the end of the current turn.A ranger's talents and abilities are honed with deadly focus on the grim task of protecting the borderlands.You can also pass through non-magical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.You gain a 10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions.Planar Warrior Edit At 3rd level, you learn to draw on the energy of the multiverse to augment your attacks.Rooted Defense Edit At 11th level, you gain the ability to twist and turn the ground beneath you.You can deal this extra damage only once per turn.Multi-attack Edit At 11th level, you gain one of the following features of your choice.This benefit lasts until you finish a short or long rest.Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead.You can use your action to verbally command it to take the Attack, Dash, Disengage, Dodge, or Help action.Add your proficiency bonus to the beasts AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient.Horizon Walker Magic Edit Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table.If you take the Attack action on that turn, you can make one additional weapon attack as part of that action.A b c d e f g h, wizards RPG Team.
Exceptional Training Edit Beginning at 7th level, on any of your turns when your beast companion doesn't attack, you can use a bonus action to command the beast to take the Dash, Disengage, Dodge, or Help action on its turn.
Wizards of the Coast.